Air Manager 4.3

Latest Information on Sim Innovation's flagship product Air Manager

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Ralph
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Re: Air Manager 4.3

#111 Post by Ralph »

It'll be part of KnobFS, and maybe KnobXP. Maybe AM version 5? ;)
The problem is that it only works on Windows and Mac, not that easy on Linux.

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Keith Baxter
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Re: Air Manager 4.3

#112 Post by Keith Baxter »

Ralph wrote: Wed Jun 26, 2024 2:16 pm The problem is that it only works on Windows and Mac, not that easy on Linux.
Does that mean that non Linex users are suffering because it does not work on the Linex OS.? :P

Keith
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Ralph
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Re: Air Manager 4.3

#113 Post by Ralph »

I do not know if it is going to be part of Air Manager. These things are usually not as easy as they seem.

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Keith Baxter
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Re: Air Manager 4.3

#114 Post by Keith Baxter »

Hi,

More and more voice finding it's way to XP and simulation.
https://youtu.be/gaYqmKo_JV0?si=4DeUDKhKue-NfTcA

Keith
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Keith Baxter
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Re: Air Manager 4.3

#115 Post by Keith Baxter »

Hi,

OK @Corjan I see you sneaking in some new toys for us. :mrgreen: And I want to play with the new feature..

I don't want to cause a big "SCENE" but there is little in the API on how to use. :lol:
Will this come in AM4.3 beta2

Tell us more please.

Keith
AMD RYZEN 9 5950X CPU, Corsair H80I cooler, ASUS TUF GAMING B550-PLUS AMD Ryzen Mother Board,  32Gb ram Corsair Vengeance 3000Mh, MSI GTX960 4G graphics card 

Toddimus
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Re: Air Manager 4.3

#116 Post by Toddimus »

Just had a look at 4.3 beta and I must say my initial impressions of the new UI is great! Haven't really played with it much though. I primarily loaded it up to see if I could get any of the aforementioned "scene" stuff to work. It didn't work. I realize it's still WIP but I'm rather excited about the possibilities.
Simstrumentation Instrument developer
Check us out http://www.simstrumentation.com or https://github.com/Simstrumentation/Air-Manager

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Corjan
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Re: Air Manager 4.3

#117 Post by Corjan »

Hi,


Yeah, there will be a 3D drawing node coming in the next Air Manager version.

Jasper is currently working on that. Still some stuff to do, mainly making it compatible with all platforms (win, mac, lin, ios, android) and all rendering targets (directx, opengl and metal).


Don't expect a new BETA version soon, as I am quite busy with other projects at the moment.

Corjan

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