Move
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Description
move(node_id, x) move(node_id, x, y) move(node_id, x, y, width) move(node_id, x, y, width, height) move(node_id, x, y, width, height, animation_type) (from AM/AP 4.0) move(node_id, x, y, width, height, animation_type, animation_speed) (from AM/AP 4.0)
move is used to move an object. This can be an image, text, switch, button, joystick, slider, dial, scroll wheel or a map.
Return value
This function won't return any value.
Arguments
# | Argument | Type | Description |
---|---|---|---|
1 | node_id | ID | Node identifier. This number can be obtained by calling functions like img_add or txt_add. |
2 | x | Number | (Optional) This is the most left point of the canvas where your object should be shown. |
3 | y | Number | (Optional) This is the most top point of the canvas where your object should be shown. |
4 | width | Number | (Optional) The new width of the object. |
5 | height | Number | (Optional) The new height of the object |
6 | animation_type | String | (Optional) Can be 'OFF', 'LINEAR' or 'LOG'. |
7 | animation_speed | Float | (Optional) Animation speed. Between 1.0 (Fastest) and 0.0 (Slowest) |
Example (Simple)
-- Add an image
myimage1 = img_add_fullscreen("myimage1.png")
-- Move image1 to x,y = 100,100, width=200, height=250
move(myimage1, 100, 100, 200, 250 )
-- Move image1 to x=200
-- Note that using 'nil' will ignore that parameter (last value will be preserved)
move(myimage1, 200, nil, nil, nil )
Example (Animation)
-- Add an image
myimage1 = img_add_fullscreen("myimage1.png")
-- Enable animation
move(myimage1, nil, nil, nil, nil, "LOG", 0.04)
-- Any move done at this point will be animated
move(myimage1, 0, 0, 256, 256)