| | double | y | meters | Plane 1 x location |
| | double | y | meters | Plane 1 y location |
| | double | y | meters | Plane 1 z location |
| | float | y | degrees | Plane 1 theta (pitch) |
| | float | y | degrees | Plane 1 phi (roll) |
| | float | y | degrees | Plane 1 psi (heading) |
| | float[10] | y | ratio | Plane 1 gear deployment for 6 gear. 0 = up, 1 = down |
| | float | y | ratio | Plane 1 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 1 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 1 spoiler ratio (0 = clean, 1 = max spoilers) |
| | float | y | ratio | Plane 1 speed brake ratio (0 = clean, 1 = max speed brakes in air, 1.5 = max speed brakes and lift dumpers on ground (if selected in Plane Maker)) |
| | float | y | ratio | Plane 1 slat deployment ratio 0 = clean, 1 = max slats |
| | float | y | ratio | Plane 1 wing sweep, 0 = normal, 1 = most sweep |
| | float[16] | y | ratio | Plane 1 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse) |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_pitch_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_roll_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_heading_ratio REPLACED - Use the replacement instead. |
| | double | y | meters | Plane 2 x location |
| | double | y | meters | Plane 2 y location |
| | double | y | meters | Plane 2 z location |
| | float | y | degrees | Plane 2 theta (pitch) |
| | float | y | degrees | Plane 2 phi (roll) |
| | float | y | degrees | Plane 2 psi (heading) |
| | float[10] | y | ratio | Plane 2 gear deployment for 6 gear. 0 = up, 1 = down |
| | float | y | ratio | Plane 2 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 1 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 2 spoiler ratio (0 = clean, 1 = max spoilers) |
| | float | y | ratio | Plane 2 speed brake ratio (0 = clean, 1 = max speed brakes) |
| | float | y | ratio | Plane 2 slat deployment ratio 0 = clean, 1 = max slats |
| | float | y | ratio | Plane 2 wing sweep, 0 = normal, 1 = most sweep |
| | float[16] | y | ratio | Plane 2 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse) |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_pitch_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_roll_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_heading_ratio REPLACED - Use the replacement instead. |
| | double | y | meters | Plane 3 x location |
| | double | y | meters | Plane 3 y location |
| | double | y | meters | Plane 3 z location |
| | float | y | degrees | Plane 3 theta (pitch) |
| | float | y | degrees | Plane 3 phi (roll) |
| | float | y | degrees | Plane 3 psi (heading) |
| | float[10] | y | ratio | Plane 3 gear deployment for 6 gear. 0 = up, 1 = down |
| | float | y | ratio | Plane 3 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 1 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 3 spoiler ratio (0 = clean, 1 = max spoilers) |
| | float | y | ratio | Plane 3 speed brake ratio (0 = clean, 1 = max speed brakes) |
| | float | y | ratio | Plane 3 slat deployment ratio 0 = clean, 1 = max slats |
| | float | y | ratio | Plane 3 wing sweep, 0 = normal, 1 = most sweep |
| | float[16] | y | ratio | Plane 3 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse) |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_pitch_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_roll_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_heading_ratio REPLACED - Use the replacement instead. |
| | double | y | meters | Plane 4 x location |
| | double | y | meters | Plane 4 y location |
| | double | y | meters | Plane 4 z location |
| | float | y | degrees | Plane 4 theta (pitch) |
| | float | y | degrees | Plane 4 phi (roll) |
| | float | y | degrees | Plane 4 psi (heading) |
| | float[10] | y | ratio | Plane 4 gear deployment for 6 gear. 0 = up, 1 = down |
| | float | y | ratio | Plane 4 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 1 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 4 spoiler ratio (0 = clean, 1 = max spoilers) |
| | float | y | ratio | Plane 4 speed brake ratio (0 = clean, 1 = max speed brakes) |
| | float | y | ratio | Plane 4 slat deployment ratio 0 = clean, 1 = max slats |
| | float | y | ratio | Plane 4 wing sweep, 0 = normal, 1 = most sweep |
| | float[16] | y | ratio | Plane 4 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse) |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_pitch_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_roll_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_heading_ratio REPLACED - Use the replacement instead. |
| | double | y | meters | Plane 5 x location |
| | double | y | meters | Plane 5 y location |
| | double | y | meters | Plane 5 z location |
| | float | y | degrees | Plane 5 theta (pitch) |
| | float | y | degrees | Plane 5 phi (roll) |
| | float | y | degrees | Plane 5 psi (heading) |
| | float[10] | y | ratio | Plane 5 gear deployment for 6 gear. 0 = up, 1 = down |
| | float | y | ratio | Plane 5 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 1 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 5 spoiler ratio (0 = clean, 1 = max spoilers) |
| | float | y | ratio | Plane 5 speed brake ratio (0 = clean, 1 = max speed brakes) |
| | float | y | ratio | Plane 5 slat deployment ratio 0 = clean, 1 = max slats |
| | float | y | ratio | Plane 5 wing sweep, 0 = normal, 1 = most sweep |
| | float[16] | y | ratio | Plane 5 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse) |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_pitch_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_roll_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_heading_ratio REPLACED - Use the replacement instead. |
| | double | y | meters | Plane 6 x location |
| | double | y | meters | Plane 6 y location |
| | double | y | meters | Plane 6 z location |
| | float | y | degrees | Plane 6 theta (pitch) |
| | float | y | degrees | Plane 6 phi (roll) |
| | float | y | degrees | Plane 6 psi (heading) |
| | float[10] | y | ratio | Plane 6 gear deployment for 6 gear. 0 = up, 1 = down |
| | float | y | ratio | Plane 6 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 1 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 6 spoiler ratio (0 = clean, 1 = max spoilers) |
| | float | y | ratio | Plane 6 speed brake ratio (0 = clean, 1 = max speed brakes) |
| | float | y | ratio | Plane 6 slat deployment ratio 0 = clean, 1 = max slats |
| | float | y | ratio | Plane 6 wing sweep, 0 = normal, 1 = most sweep |
| | float[16] | y | ratio | Plane 6 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse) |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_pitch_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_roll_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_heading_ratio REPLACED - Use the replacement instead. |
| | double | y | meters | Plane 7 x location |
| | double | y | meters | Plane 7 y location |
| | double | y | meters | Plane 7 z location |
| | float | y | degrees | Plane 7 theta (pitch) |
| | float | y | degrees | Plane 7 phi (roll) |
| | float | y | degrees | Plane 7 psi (heading) |
| | float[10] | y | ratio | Plane 7 gear deployment for 6 gear. 0 = up, 1 = down |
| | float | y | ratio | Plane 7 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 1 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 7 spoiler ratio (0 = clean, 1 = max spoilers) |
| | float | y | ratio | Plane 7 speed brake ratio (0 = clean, 1 = max speed brakes) |
| | float | y | ratio | Plane 7 slat deployment ratio 0 = clean, 1 = max slats |
| | float | y | ratio | Plane 7 wing sweep, 0 = normal, 1 = most sweep |
| | float[16] | y | ratio | Plane 7 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse) |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_pitch_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_roll_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_heading_ratio REPLACED - Use the replacement instead. |
| | double | y | meters | Plane 8 x location |
| | double | y | meters | Plane 8 y location |
| | double | y | meters | Plane 8 z location |
| | float | y | degrees | Plane 8 theta (pitch) |
| | float | y | degrees | Plane 8 phi (roll) |
| | float | y | degrees | Plane 8 psi (heading) |
| | float[10] | y | ratio | Plane 8 gear deployment for 6 gear. 0 = up, 1 = down |
| | float | y | ratio | Plane 8 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 1 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 8 spoiler ratio (0 = clean, 1 = max spoilers) |
| | float | y | ratio | Plane 8 speed brake ratio (0 = clean, 1 = max speed brakes) |
| | float | y | ratio | Plane 8 slat deployment ratio 0 = clean, 1 = max slats |
| | float | y | ratio | Plane 8 wing sweep, 0 = normal, 1 = most sweep |
| | float[16] | y | ratio | Plane 8 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse) |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_pitch_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_roll_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_heading_ratio REPLACED - Use the replacement instead. |
| | double | y | meters | Plane 9 x location |
| | double | y | meters | Plane 9 y location |
| | double | y | meters | Plane 9 z location |
| | float | y | degrees | Plane 9 theta (pitch) |
| | float | y | degrees | Plane 9 phi (roll) |
| | float | y | degrees | Plane 9 psi (heading) |
| | float[10] | y | ratio | Plane 9 gear deployment for 6 gear. 0 = up, 1 = down |
| | float | y | ratio | Plane 9 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 1 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 9 spoiler ratio (0 = clean, 1 = max spoilers) |
| | float | y | ratio | Plane 9 speed brake ratio (0 = clean, 1 = max speed brakes) |
| | float | y | ratio | Plane 9 slat deployment ratio 0 = clean, 1 = max slats |
| | float | y | ratio | Plane 9 wing sweep, 0 = normal, 1 = most sweep |
| | float[16] | y | ratio | Plane 9 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse) |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_pitch_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_roll_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_heading_ratio REPLACED - Use the replacement instead. |
| | double | n | degs | Plane 1 Lat lon and elevation. NOTE: your plugin must set the plane's |
| | double | n | degs | position by writing x, y and z. Also if another plugin is updating plane |
| | double | n | meters | position then these will not be accurate unless the plane updates them. |
| | float | y | m/s | Plane 1 cartesian velocities. These may not be accurate if another plugin |
| | float | y | m/s | is controlling the plane and not updating this data. You cannot use these to |
| | float | y | m/s | manipulate the plane. |
| | double | n | degs | Plane 2 Lat lon and elevation. NOTE: your plugin must set the plane's |
| | double | n | degs | position by writing x, y and z. Also if another plugin is updating plane |
| | double | n | meters | position then these will not be accurate unless the plane updates them. |
| | float | y | m/s | Plane 2 cartesian velocities. These may not be accurate if another plugin |
| | float | y | m/s | is controlling the plane and not updating this data. You cannot use these to |
| | float | y | m/s | manipulate the plane. |
| | double | n | degs | Plane 3 Lat lon and elevation. NOTE: your plugin must set the plane's |
| | double | n | degs | position by writing x, y and z. Also if another plugin is updating plane |
| | double | n | meters | position then these will not be accurate unless the plane updates them. |
| | float | y | m/s | Plane 3 cartesian velocities. These may not be accurate if another plugin |
| | float | y | m/s | is controlling the plane and not updating this data. You cannot use these to |
| | float | y | m/s | manipulate the plane. |
| | double | n | degs | Plane 4 Lat lon and elevation. NOTE: your plugin must set the plane's |
| | double | n | degs | position by writing x, y and z. Also if another plugin is updating plane |
| | double | n | meters | position then these will not be accurate unless the plane updates them. |
| | float | y | m/s | Plane 4 cartesian velocities. These may not be accurate if another plugin |
| | float | y | m/s | is controlling the plane and not updating this data. You cannot use these to |
| | float | y | m/s | manipulate the plane. |
| | double | n | degs | Plane 5 Lat lon and elevation. NOTE: your plugin must set the plane's |
| | double | n | degs | position by writing x, y and z. Also if another plugin is updating plane |
| | double | n | meters | position then these will not be accurate unless the plane updates them. |
| | float | y | m/s | Plane 5 cartesian velocities. These may not be accurate if another plugin |
| | float | y | m/s | is controlling the plane and not updating this data. You cannot use these to |
| | float | y | m/s | manipulate the plane. |
| | double | n | degs | Plane 6 Lat lon and elevation. NOTE: your plugin must set the plane's |
| | double | n | degs | position by writing x, y and z. Also if another plugin is updating plane |
| | double | n | meters | position then these will not be accurate unless the plane updates them. |
| | float | y | m/s | Plane 6 cartesian velocities. These may not be accurate if another plugin |
| | float | y | m/s | is controlling the plane and not updating this data. You cannot use these to |
| | float | y | m/s | manipulate the plane. |
| | double | n | degs | Plane 7 Lat lon and elevation. NOTE: your plugin must set the plane's |
| | double | n | degs | position by writing x, y and z. Also if another plugin is updating plane |
| | double | n | meters | position then these will not be accurate unless the plane updates them. |
| | float | y | m/s | Plane 7 cartesian velocities. These may not be accurate if another plugin |
| | float | y | m/s | is controlling the plane and not updating this data. You cannot use these to |
| | float | y | m/s | manipulate the plane. |
| | double | n | degs | Plane 8 Lat lon and elevation. NOTE: your plugin must set the plane's |
| | double | n | degs | position by writing x, y and z. Also if another plugin is updating plane |
| | double | n | meters | position then these will not be accurate unless the plane updates them. |
| | float | y | m/s | Plane 8 cartesian velocities. These may not be accurate if another plugin |
| | float | y | m/s | is controlling the plane and not updating this data. You cannot use these to |
| | float | y | m/s | manipulate the plane. |
| | double | n | degs | Plane 9 Lat lon and elevation. NOTE: your plugin must set the plane's |
| | double | n | degs | position by writing x, y and z. Also if another plugin is updating plane |
| | double | n | meters | position then these will not be accurate unless the plane updates them. |
| | float | y | m/s | Plane 9 cartesian velocities. These may not be accurate if another plugin |
| | float | y | m/s | is controlling the plane and not updating this data. You cannot use these to |
| | float | y | m/s | manipulate the plane. |
| | int | y | boolean | Plane 1 Beacon Light |
| | int | y | boolean | Plane 1 Landing Light |
| | int | y | boolean | Plane 1 Navigation Light |
| | int | y | boolean | Plane 1 Strobe Light |
| | int | y | boolean | Plane 1 Taxi Lights |
| | int | y | boolean | Plane 2 Beacon Light |
| | int | y | boolean | Plane 2 Landing Light |
| | int | y | boolean | Plane 2 Navigation Light |
| | int | y | boolean | Plane 2 Strobe Light |
| | int | y | boolean | Plane 2 Taxi Lights |
| | int | y | boolean | Plane 3 Beacon Light |
| | int | y | boolean | Plane 3 Landing Light |
| | int | y | boolean | Plane 3 Navigation Light |
| | int | y | boolean | Plane 3 Strobe Light |
| | int | y | boolean | Plane 3 Taxi Lights |
| | int | y | boolean | Plane 4 Beacon Light |
| | int | y | boolean | Plane 4 Landing Light |
| | int | y | boolean | Plane 4 Navigation Light |
| | int | y | boolean | Plane 4 Strobe Light |
| | int | y | boolean | Plane 4 Taxi Lights |
| | int | y | boolean | Plane 5 Beacon Light |
| | int | y | boolean | Plane 5 Landing Light |
| | int | y | boolean | Plane 5 Navigation Light |
| | int | y | boolean | Plane 5 Strobe Light |
| | int | y | boolean | Plane 5 Taxi Lights |
| | int | y | boolean | Plane 6 Beacon Light |
| | int | y | boolean | Plane 6 Landing Light |
| | int | y | boolean | Plane 6 Navigation Light |
| | int | y | boolean | Plane 6 Strobe Light |
| | int | y | boolean | Plane 6 Taxi Lights |
| | int | y | boolean | Plane 7 Beacon Light |
| | int | y | boolean | Plane 7 Landing Light |
| | int | y | boolean | Plane 7 Navigation Light |
| | int | y | boolean | Plane 7 Strobe Light |
| | int | y | boolean | Plane 7 Taxi Lights |
| | int | y | boolean | Plane 8 Beacon Light |
| | int | y | boolean | Plane 8 Landing Light |
| | int | y | boolean | Plane 8 Navigation Light |
| | int | y | boolean | Plane 8 Strobe Light |
| | int | y | boolean | Plane 8 Taxi Lights |
| | int | y | boolean | Plane 9 Beacon Light |
| | int | y | boolean | Plane 9 Landing Light |
| | int | y | boolean | Plane 9 Navigation Light |
| | int | y | boolean | Plane 9 Strobe Light |
| | int | y | boolean | Plane 9 Taxi Lights |
| | int | y | boolean | Plane 10 Beacon Light |
| | int | y | boolean | Plane 10 Landing Light |
| | int | y | boolean | Plane 10 Navigation Light |
| | int | y | boolean | Plane 10 Strobe Light |
| | int | y | boolean | Plane 10 Taxi Lights |
| | int | y | boolean | Plane 11 Beacon Light |
| | int | y | boolean | Plane 11 Landing Light |
| | int | y | boolean | Plane 11 Navigation Light |
| | int | y | boolean | Plane 11 Strobe Light |
| | int | y | boolean | Plane 11 Taxi Lights |
| | int | y | boolean | Plane 12 Beacon Light |
| | int | y | boolean | Plane 12 Landing Light |
| | int | y | boolean | Plane 12 Navigation Light |
| | int | y | boolean | Plane 12 Strobe Light |
| | int | y | boolean | Plane 12 Taxi Lights |
| | int | y | boolean | Plane 13 Beacon Light |
| | int | y | boolean | Plane 13 Landing Light |
| | int | y | boolean | Plane 13 Navigation Light |
| | int | y | boolean | Plane 13 Strobe Light |
| | int | y | boolean | Plane 13 Taxi Lights |
| | int | y | boolean | Plane 14 Beacon Light |
| | int | y | boolean | Plane 14 Landing Light |
| | int | y | boolean | Plane 14 Navigation Light |
| | int | y | boolean | Plane 14 Strobe Light |
| | int | y | boolean | Plane 14 Taxi Lights |
| | int | y | boolean | Plane 15 Beacon Light |
| | int | y | boolean | Plane 15 Landing Light |
| | int | y | boolean | Plane 15 Navigation Light |
| | int | y | boolean | Plane 15 Strobe Light |
| | int | y | boolean | Plane 15 Taxi Lights |
| | int | y | boolean | Plane 16 Beacon Light |
| | int | y | boolean | Plane 16 Landing Light |
| | int | y | boolean | Plane 16 Navigation Light |
| | int | y | boolean | Plane 16 Strobe Light |
| | int | y | boolean | Plane 16 Taxi Lights |
| | int | y | boolean | Plane 17 Beacon Light |
| | int | y | boolean | Plane 17 Landing Light |
| | int | y | boolean | Plane 17 Navigation Light |
| | int | y | boolean | Plane 17 Strobe Light |
| | int | y | boolean | Plane 17 Taxi Lights |
| | int | y | boolean | Plane 18 Beacon Light |
| | int | y | boolean | Plane 18 Landing Light |
| | int | y | boolean | Plane 18 Navigation Light |
| | int | y | boolean | Plane 18 Strobe Light |
| | int | y | boolean | Plane 18 Taxi Lights |
| | int | y | boolean | Plane 19 Beacon Light |
| | int | y | boolean | Plane 19 Landing Light |
| | int | y | boolean | Plane 19 Navigation Light |
| | int | y | boolean | Plane 19 Strobe Light |
| | int | y | boolean | Plane 19 Taxi Lights |
| | double | y | meters | Plane 10 x location |
| | double | y | meters | Plane 10 y location |
| | double | y | meters | Plane 10 z location |
| | float | y | degrees | Plane 10 theta (pitch) |
| | float | y | degrees | Plane 10 phi (roll) |
| | float | y | degrees | Plane 10 psi (heading) |
| | float[10] | y | ratio | Plane 10 gear deployment for 6 gear. 0 = up, 1 = down |
| | float | y | ratio | Plane 10 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 10 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 10 spoiler ratio (0 = clean, 1 = max spoilers) |
| | float | y | ratio | Plane 10 speed brake ratio (0 = clean, 1 = max speed brakes) |
| | float | y | ratio | Plane 10 slat deployment ratio 0 = clean, 1 = max slats |
| | float | y | ratio | Plane 10 wing sweep, 0 = normal, 1 = most sweep |
| | float[16] | y | ratio | Plane 10 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse) |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_pitch_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_roll_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_heading_ratio REPLACED - Use the replacement instead. |
| | double | y | degs | Plane 10 Lat lon and elevation. NOTE: your plugin must set the plane's |
| | double | y | degs | position by writing x, y and z. Also if another plugin is updating plane |
| | double | y | meters | position then these will not be accurate unless the plane updates them. |
| | float | y | m/s | Plane 10 cartesian velocities. These may not be accurate if another plugin |
| | float | y | m/s | is controlling the plane and not updating this data. You cannot use these to |
| | float | y | m/s | manipulate the plane. |
| | double | y | meters | Plane 11 x location |
| | double | y | meters | Plane 11 y location |
| | double | y | meters | Plane 11 z location |
| | float | y | degrees | Plane 11 theta (pitch) |
| | float | y | degrees | Plane 11 phi (roll) |
| | float | y | degrees | Plane 11 psi (heading) |
| | float[10] | y | ratio | Plane 11 gear deployment for 6 gear. 0 = up, 1 = down |
| | float | y | ratio | Plane 11 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 11 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 11 spoiler ratio (0 = clean, 1 = max spoilers) |
| | float | y | ratio | Plane 11 speed brake ratio (0 = clean, 1 = max speed brakes) |
| | float | y | ratio | Plane 11 slat deployment ratio 0 = clean, 1 = max slats |
| | float | y | ratio | Plane 11 wing sweep, 0 = normal, 1 = most sweep |
| | float[16] | y | ratio | Plane 11 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse) |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_pitch_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_roll_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_heading_ratio REPLACED - Use the replacement instead. |
| | double | y | degs | Plane 11 Lat lon and elevation. NOTE: your plugin must set the plane's |
| | double | y | degs | position by writing x, y and z. Also if another plugin is updating plane |
| | double | y | meters | position then these will not be accurate unless the plane updates them. |
| | float | y | m/s | Plane 11 cartesian velocities. These may not be accurate if another plugin |
| | float | y | m/s | is controlling the plane and not updating this data. You cannot use these to |
| | float | y | m/s | manipulate the plane. |
| | double | y | meters | Plane 12 x location |
| | double | y | meters | Plane 12 y location |
| | double | y | meters | Plane 12 z location |
| | float | y | degrees | Plane 12 theta (pitch) |
| | float | y | degrees | Plane 12 phi (roll) |
| | float | y | degrees | Plane 12 psi (heading) |
| | float[10] | y | ratio | Plane 12 gear deployment for 6 gear. 0 = up, 1 = down |
| | float | y | ratio | Plane 12 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 12 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 12 spoiler ratio (0 = clean, 1 = max spoilers) |
| | float | y | ratio | Plane 12 speed brake ratio (0 = clean, 1 = max speed brakes) |
| | float | y | ratio | Plane 12 slat deployment ratio 0 = clean, 1 = max slats |
| | float | y | ratio | Plane 12 wing sweep, 0 = normal, 1 = most sweep |
| | float[16] | y | ratio | Plane 12 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse) |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_pitch_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_roll_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_heading_ratio REPLACED - Use the replacement instead. |
| | double | y | degs | Plane 12 Lat lon and elevation. NOTE: your plugin must set the plane's |
| | double | y | degs | position by writing x, y and z. Also if another plugin is updating plane |
| | double | y | meters | position then these will not be accurate unless the plane updates them. |
| | float | y | m/s | Plane 12 cartesian velocities. These may not be accurate if another plugin |
| | float | y | m/s | is controlling the plane and not updating this data. You cannot use these to |
| | float | y | m/s | manipulate the plane. |
| | double | y | meters | Plane 13 x location |
| | double | y | meters | Plane 13 y location |
| | double | y | meters | Plane 13 z location |
| | float | y | degrees | Plane 13 theta (pitch) |
| | float | y | degrees | Plane 13 phi (roll) |
| | float | y | degrees | Plane 13 psi (heading) |
| | float[10] | y | ratio | Plane 13 gear deployment for 6 gear. 0 = up, 1 = down |
| | float | y | ratio | Plane 13 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 13 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 13 spoiler ratio (0 = clean, 1 = max spoilers) |
| | float | y | ratio | Plane 13 speed brake ratio (0 = clean, 1 = max speed brakes) |
| | float | y | ratio | Plane 13 slat deployment ratio 0 = clean, 1 = max slats |
| | float | y | ratio | Plane 13 wing sweep, 0 = normal, 1 = most sweep |
| | float[16] | y | ratio | Plane 13 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse) |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_pitch_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_roll_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_heading_ratio REPLACED - Use the replacement instead. |
| | double | y | degs | Plane 13 Lat lon and elevation. NOTE: your plugin must set the plane's |
| | double | y | degs | position by writing x, y and z. Also if another plugin is updating plane |
| | double | y | meters | position then these will not be accurate unless the plane updates them. |
| | float | y | m/s | Plane 13 cartesian velocities. These may not be accurate if another plugin |
| | float | y | m/s | is controlling the plane and not updating this data. You cannot use these to |
| | float | y | m/s | manipulate the plane. |
| | double | y | meters | Plane 14 x location |
| | double | y | meters | Plane 14 y location |
| | double | y | meters | Plane 14 z location |
| | float | y | degrees | Plane 14 theta (pitch) |
| | float | y | degrees | Plane 14 phi (roll) |
| | float | y | degrees | Plane 14 psi (heading) |
| | float[10] | y | ratio | Plane 14 gear deployment for 6 gear. 0 = up, 1 = down |
| | float | y | ratio | Plane 14 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 14 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 14 spoiler ratio (0 = clean, 1 = max spoilers) |
| | float | y | ratio | Plane 14 speed brake ratio (0 = clean, 1 = max speed brakes) |
| | float | y | ratio | Plane 14 slat deployment ratio 0 = clean, 1 = max slats |
| | float | y | ratio | Plane 14 wing sweep, 0 = normal, 1 = most sweep |
| | float[16] | y | ratio | Plane 14 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse) |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_pitch_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_roll_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_heading_ratio REPLACED - Use the replacement instead. |
| | double | y | degs | Plane 14 Lat lon and elevation. NOTE: your plugin must set the plane's |
| | double | y | degs | position by writing x, y and z. Also if another plugin is updating plane |
| | double | y | meters | position then these will not be accurate unless the plane updates them. |
| | float | y | m/s | Plane 14 cartesian velocities. These may not be accurate if another plugin |
| | float | y | m/s | is controlling the plane and not updating this data. You cannot use these to |
| | float | y | m/s | manipulate the plane. |
| | double | y | meters | Plane 15 x location |
| | double | y | meters | Plane 15 y location |
| | double | y | meters | Plane 15 z location |
| | float | y | degrees | Plane 15 theta (pitch) |
| | float | y | degrees | Plane 15 phi (roll) |
| | float | y | degrees | Plane 15 psi (heading) |
| | float[10] | y | ratio | Plane 15 gear deployment for 6 gear. 0 = up, 1 = down |
| | float | y | ratio | Plane 15 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 15 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 15 spoiler ratio (0 = clean, 1 = max spoilers) |
| | float | y | ratio | Plane 15 speed brake ratio (0 = clean, 1 = max speed brakes) |
| | float | y | ratio | Plane 15 slat deployment ratio 0 = clean, 1 = max slats |
| | float | y | ratio | Plane 15 wing sweep, 0 = normal, 1 = most sweep |
| | float[16] | y | ratio | Plane 15 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse) |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_pitch_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_roll_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_heading_ratio REPLACED - Use the replacement instead. |
| | double | y | degs | Plane 15 Lat lon and elevation. NOTE: your plugin must set the plane's |
| | double | y | degs | position by writing x, y and z. Also if another plugin is updating plane |
| | double | y | meters | position then these will not be accurate unless the plane updates them. |
| | float | y | m/s | Plane 15 cartesian velocities. These may not be accurate if another plugin |
| | float | y | m/s | is controlling the plane and not updating this data. You cannot use these to |
| | float | y | m/s | manipulate the plane. |
| | double | y | meters | Plane 16 x location |
| | double | y | meters | Plane 16 y location |
| | double | y | meters | Plane 16 z location |
| | float | y | degrees | Plane 16 theta (pitch) |
| | float | y | degrees | Plane 16 phi (roll) |
| | float | y | degrees | Plane 16 psi (heading) |
| | float[10] | y | ratio | Plane 16 gear deployment for 6 gear. 0 = up, 1 = down |
| | float | y | ratio | Plane 16 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 16 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 16 spoiler ratio (0 = clean, 1 = max spoilers) |
| | float | y | ratio | Plane 16 speed brake ratio (0 = clean, 1 = max speed brakes) |
| | float | y | ratio | Plane 16 slat deployment ratio 0 = clean, 1 = max slats |
| | float | y | ratio | Plane 16 wing sweep, 0 = normal, 1 = most sweep |
| | float[16] | y | ratio | Plane 16 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse) |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_pitch_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_roll_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_heading_ratio REPLACED - Use the replacement instead. |
| | double | y | degs | Plane 16 Lat lon and elevation. NOTE: your plugin must set the plane's |
| | double | y | degs | position by writing x, y and z. Also if another plugin is updating plane |
| | double | y | meters | position then these will not be accurate unless the plane updates them. |
| | float | y | m/s | Plane 16 cartesian velocities. These may not be accurate if another plugin |
| | float | y | m/s | is controlling the plane and not updating this data. You cannot use these to |
| | float | y | m/s | manipulate the plane. |
| | double | y | meters | Plane 17 x location |
| | double | y | meters | Plane 17 y location |
| | double | y | meters | Plane 17 z location |
| | float | y | degrees | Plane 17 theta (pitch) |
| | float | y | degrees | Plane 17 phi (roll) |
| | float | y | degrees | Plane 17 psi (heading) |
| | float[10] | y | ratio | Plane 17 gear deployment for 6 gear. 0 = up, 1 = down |
| | float | y | ratio | Plane 17 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 17 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 17 spoiler ratio (0 = clean, 1 = max spoilers) |
| | float | y | ratio | Plane 17 speed brake ratio (0 = clean, 1 = max speed brakes) |
| | float | y | ratio | Plane 17 slat deployment ratio 0 = clean, 1 = max slats |
| | float | y | ratio | Plane 17 wing sweep, 0 = normal, 1 = most sweep |
| | float[16] | y | ratio | Plane 17 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse) |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_pitch_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_roll_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_heading_ratio REPLACED - Use the replacement instead. |
| | double | y | degs | Plane 17 Lat lon and elevation. NOTE: your plugin must set the plane's |
| | double | y | degs | position by writing x, y and z. Also if another plugin is updating plane |
| | double | y | meters | position then these will not be accurate unless the plane updates them. |
| | float | y | m/s | Plane 17 cartesian velocities. These may not be accurate if another plugin |
| | float | y | m/s | is controlling the plane and not updating this data. You cannot use these to |
| | float | y | m/s | manipulate the plane. |
| | double | y | meters | Plane 18 x location |
| | double | y | meters | Plane 18 y location |
| | double | y | meters | Plane 18 z location |
| | float | y | degrees | Plane 18 theta (pitch) |
| | float | y | degrees | Plane 18 phi (roll) |
| | float | y | degrees | Plane 18 psi (heading) |
| | float[10] | y | ratio | Plane 18 gear deployment for 6 gear. 0 = up, 1 = down |
| | float | y | ratio | Plane 18 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 18 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 18 spoiler ratio (0 = clean, 1 = max spoilers) |
| | float | y | ratio | Plane 18 speed brake ratio (0 = clean, 1 = max speed brakes) |
| | float | y | ratio | Plane 18 slat deployment ratio 0 = clean, 1 = max slats |
| | float | y | ratio | Plane 18 wing sweep, 0 = normal, 1 = most sweep |
| | float[16] | y | ratio | Plane 18 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse) |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_pitch_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_roll_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_heading_ratio REPLACED - Use the replacement instead. |
| | double | y | degs | Plane 18 Lat lon and elevation. NOTE: your plugin must set the plane's |
| | double | y | degs | position by writing x, y and z. Also if another plugin is updating plane |
| | double | y | meters | position then these will not be accurate unless the plane updates them. |
| | float | y | m/s | Plane 18 cartesian velocities. These may not be accurate if another plugin |
| | float | y | m/s | is controlling the plane and not updating this data. You cannot use these to |
| | float | y | m/s | manipulate the plane. |
| | double | y | meters | Plane 19 x location |
| | double | y | meters | Plane 19 y location |
| | double | y | meters | Plane 19 z location |
| | float | y | degrees | Plane 19 theta (pitch) |
| | float | y | degrees | Plane 19 phi (roll) |
| | float | y | degrees | Plane 19 psi (heading) |
| | float[10] | y | ratio | Plane 19 gear deployment for 6 gear. 0 = up, 1 = down |
| | float | y | ratio | Plane 19 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 19 flap lowering 0 = clean, 1 = max flaps |
| | float | y | ratio | Plane 19 spoiler ratio (0 = clean, 1 = max spoilers) |
| | float | y | ratio | Plane 19 speed brake ratio (0 = clean, 1 = max speed brakes) |
| | float | y | ratio | Plane 19 slat deployment ratio 0 = clean, 1 = max slats |
| | float | y | ratio | Plane 19 wing sweep, 0 = normal, 1 = most sweep |
| | float[16] | y | ratio | Plane 19 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse) |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_pitch_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_roll_ratio REPLACED - Use the replacement instead. |
| | float | y | ratio | Use sim/multiplayer/controls/yoke_heading_ratio REPLACED - Use the replacement instead. |
| | double | y | degs | Plane 19 Lat lon and elevation. NOTE: your plugin must set the plane's |
| | double | y | degs | position by writing x, y and z. Also if another plugin is updating plane |
| | double | y | meters | position then these will not be accurate unless the plane updates them. |
| | float | y | m/s | Plane 19 cartesian velocities. These may not be accurate if another plugin |
| | float | y | m/s | is controlling the plane and not updating this data. You cannot use these to |
| | float | y | m/s | manipulate the plane. |